Long Range Shooting Simulation Iii Full Download UPD
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This is a great tool for shooters new to long range shooting. Try out different types of basic reticles, compare the use of mil and moa turret adjustments. Compare how different calibers react to similar conditions. See what happens if you adjust or do not adjust for changing temperatures, shooting angles or winds down range.
This simulator allows you to adjust all the parameters of your projectile, as in reality. In order to get as close as possible to the real ballistics of your rifle. You can test and compare, you will see that it is not hazzard. There is real ballistics, and the ball is deflected at every distance as in reality. There is no 100% reliable program, but it is extremely realistic. I am an expert in shooting, and it has taken me years to develop this algorithm. Do not hesitate to chat with me so that we can further develop this simulation.
I have done my best to simplify the game by summarizing the most relevant data as much as possible. This fire table is the result of a great shooting field experience and the fruit of a long reflection process. There are the two highest measurement units. Please share your views to help me improve this simulation game.
A scientific illustrator and animator by profession, Christensen was new to shooting and had competed in handgun competition, but had no training in long-range shooting. A gunsmith I knew found that his clients did not know how to use mil-dot reticles, which he was installing on rifles. I created version 1 to teach the use of the reticle partly for the fun of playing around with the animation software.
No longer available for MacOS due to overly strict security and permissions settings which prevent the standalone Flash player from working correctly. It will work on a virtual Windows machine such as Parallels Desktop, VMware Fusion, VirtualBox, Crossover or use Apple's Boot Camp. Some of these virtual machines have limited Windows capability, but exe files should work without a problem. It has been reported that it works through Parallels. Be sure you are in the Windows environment when you download. There are no future plans to re-develop a Mac version. You can use the simulation on all of your own computers.
Refund policy:The script that sends you a unique download link will record some details of the download including your IP address (geolocation of your city), ISP and operating system in a log which is sent to me via email. This helps me with support as well as protecting me in dispute cases which are increasing. There is also an increasing problem of buyers downloading all of the files then turning around 5 minutes later demanding a refund because it "is not modern enough" or "has equations" "or "it's made in Flash", or some other lame excuse threatening to complain to PayPal if I don't refund. I don't think this is fair to the adults who pay for it and find it useful. In other words, I have had enough. Therefore:If the files are downloaded to a Windows computer I do not offer a refund for any reason. Please ask before purchasing. I will tell you if I do not think the simulation is right for you.
Please do not share the download linksThis is a one time download. Make a back up copy and keep it in a safe place. Free back-up links can be provided only up to one year after purchase. After 1 year there will be a small back-up fee.While I'm pretty easy going about setting up new downloads after your hard drive crashes I can't guarantee that I will live forever.Since the simulation files are not installed but exist in a folder, making a back-up is easy. Can my caliber and/or reticle be included? Can I put in my own data? How do I calculate for differential winds down range?These are some of the most commonly asked questions. The simulation is meant to teach exterior ballistics. It is not meant to be used to practice using a caliber or reticle. You can only do that in the field. Once you have the basics down then you would use exterior ballistic software to calculate data for your own system and with any kind of luck it will make more sense.The calibers were chosen because they are some of the more common ones and because they are widely different in weight and BC. The reticles are of the simplest designs to make learning easier but all reticles are based on the mil or moa scale no matter how complicated they are. All of the many reticle choices can't be included because it would complicate things since some of them require an entire manual to learn how to use and others are protected by copyright and patents.In the stages you will be given a problem to solve. This is what you would expect in real life shooting where you can't choose the conditions or distance to the target (usually). The data on the range cards is often different than the actual conditions. This gives you the opportunity to see what happens if you don't compensate for a different temperature or other atmospheric or earth based condition. You can decide just how important it is in terms of accuracy. You can also see how different bullets are affected. Does the 50 cal respond to a change in temperature the same way that a .308 does for instance? There are ample learning opportunities if used to its full extent.There are stages that have differential winds down-range. This is a problem you can encounter in the field. In the simulation you are given a range of what the velocity of the wind is at a given distance, but in real-life shooting you will not know. All you will know is that you are constantly off when adjusting for wind at the muzzle. There is an equation for adjusting for wind down-range but you would have to know the velocity of the wind which would be hard to do since the wind is way down there and you are way up here. The stages with differential wind gives you an idea of how much you will be off with a down-range wind that is significantly different from the wind at the muzzle (at least according to the Sierra ballisticians). You usually have to make two shots to hit the target but after a little practice you may be able to estimate it with one shot.It is best to start with the classroom sections before going out to the ranges. Long range shooting is difficult. There is no easy shortcut.Just wanted to drop a line to tell you how awesome the software is. I've been in need of a refresher because I live in a city apartment and don't get out to shoot nearly as often... this is really helping out a lot.
To the south, the Shanty Town offers an interior and exterior path to the Junkyard. Head through the interior shooting range for close-quarters combat and remain outside for mid- to long-ranged encounters. Pay careful attention to the Junkyard when taking the outside path to prevent getting eliminated before you even have the chance to get there. Snipers and other long-ranged Loadouts should stick back and cover their forward moving teammates here when needed.
1. PRACTICE SHOOTING AT HOMERange closed or busy? Create a shooting range experience directly at your home by simulated dry fire practice. Keep up with a regular training schedule and save on travel time and shooting range fees.
2. GET INSTANT VISUAL FEEDBACKTRACE shooter training system provides a transparent overview of your shots and helps to immediately identify and correct errors related to stability, aiming, triggering, and follow-through while practicing independently.3. START QUICK & EASYAvoid the hassle with complex installation. Starting training with TRACE is as simple as Mount-Connect-Shoot. All necessary preparations can be easily fit into 90 seconds.4. SIMULATE LONG-RANGE SHOOTINGScaled-down targets allow simulating long-range shooting up to 300m / 330yds from your apartment or backyard.
This state-of-the-art software is 4K compatible and has been rebuilt with a user-friendly interface. In addition to its superior usability, E6 CONNECT has a number of customizable features allowing golfers full control of in-game settings. Work on your game using the highest-quality and most flexible simulation engine on the market.
This article is about getting you up to speed quickly in long rang shooting using an MRAD (mil dot) scope. There's a lot of myths and gotchas that can cost you time and money in long range shooting. It will take just a few minutes to read this page but you'll gain some valuable insight into long range shooting and MRAD scope use.
I have read that MRAD reticles are useful only if we do our shooting in meters but as you'll see below the mil reticle works just fine when working in yards, feet and inches. There are three main benefits to using MRADs over MOA (Minute Of Angle means 1/60th of a degree). Range estimation is simple, turret adjustments are in a more logical 1/10 of an MRAD versus 1/4 of an MOA and you'll be working with the world's long distance shooting and military sniping standard.
For long range shooting and hunting I highly recommend a variable magnification MRAD scope with at least 20x max zoom. A recent 1000 yard record breaker used a 40x scope. The scope should also have a first focal plane (FFP) mil reticle and both turret adjusters calibrated in mills. Having the reticle on the first focal plane keeps the reticle mil or MOA markings accurate to allow holdover and range estimation at any scope magnification. A second focal plane scope can only do accurate holdover and range estimation at a specific zoom level (usually max zoom). If your scope will only be used for long range target shooting and usually at max zoom then a second focal plane (SFP) reticle may be preferred because the reticle will not grow fatter as you zoom and obscure the target. The focal plane doesn't matter with fixed magnification scopes. I also highly recommend turret adjusters calibrated in the same units as the reticle. 2b1af7f3a8